GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_shader_stencil_export GL_ARB_shadow_ambient GL_ARB_texture_snorm GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_histogram GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture_compression_bptc GL_EXT_texture_rectangle GL_EXT_texture_snorm GL_EXT_transform_feedback GL_SGIS_texture_edge_clamp GL_SUN_multi_draw_arrays GL_WIN_swap_hint